Wind a cloth festival dragon around a lantern-lit courtyard. Swallow drifting sparks to grow longer, cut off rival dragons, and climb the festival's top ten.
Out now on the App Store · A cozy box of small games
Just One More is a box of 69 games. Solitaire by the campfire, sudoku under the stars, memory in the snow, merges in the meadow. No Wi-Fi, no logins, no fuss. Just open the box and play.
Explore all 69, from X-Sudoku to Atomic Chess. Every game gets its own scene - a teahouse, a koi pond, a campfire, a haunted harvest. Same cozy feel, so many ways to play.
Wind a cloth festival dragon around a lantern-lit courtyard. Swallow drifting sparks to grow longer, cut off rival dragons, and climb the festival's top ten.
The chalkboard classic from the back of the classroom. Guess the word one letter at a time before the little chalk man is finished.
Sew a cozy quilt one patch at a time. Drag three printed patches each round onto the wooden frame.
Hex panes, three-axis clears
Match seven cafe cats, build color-matched bonuses, and chain huge cafe-clearing combos before the moves run out.
Guide a tiny mower through an overgrown hedge maze. Plan each run, cut every tuft, and leave the whole garden in tidy stripes.
Drop fuzzy little critters. Two of the same kind cuddle up into a bigger one. Can you raise the giant?
Each size is its own shape, drifting through sunlit water.
Light up the night. Place the nine stars so every row, column, and box has a complete constellation.
Diagonals fill 1–9 too
Four extra hidden 3×3 boxes
Cages with target sums
Climb the thermometer 1→9
Shafts sum to the mark
Untangle flights of wild birds in a dawn marsh. Tap a line with open sky ahead and send the whole ribbon gliding home.
Match diner order tickets with equal numbers or numbers that add up to ten, and clear every order before the rush gets away.
Sort hand-carved nuts back onto matching pegs in a sunlit woodshop. Tap a peg, tap another to set down.
Keep the embers burning. Stack aces up, alternate colors down - a classic Klondike round.
Pair to thirteen
Aim and rotate 28 peculiar vintage toys to build the tallest tower you can, challenge the Bot, or pass the phone to a friend.
Trade lines with a rival cartographer, close squares to reveal the terrain beneath, and claim the most land on the map.
A twilight grove of paper lanterns. Swipe glowing letters to spell words and light up every rune.
Swipe, double, bloom. Combine matching leaves up and up until the jade tile blossoms.
Honeycomb, six directions
Sort the witch's tinctures back into single-color bottles. Tap to lift the stopper, tap a neighbor to pour.
Stack wobbling cake layers. Tap at just the right moment - anything hanging off the edge crumbles away.
Draw threads of light between pairs of jeweled blooms until the whole leaded-glass window glows.
A daily-feel word guess by the hearth. Six guesses to find the secret word.
Four words, nine tries
Drag a thread through neighboring letters on a lamplit loom to weave every hidden word.
Sweep the patch at dusk. Most jack-o'-lanterns are friendly - but a few are hiding ghosts.
Hex grid, six neighbors
A rogue taco is loose in cactus country. Tap to flap and thread it through the prickly gaps.
Swish clean drops to set the rims ablaze and stack your multiplier
Tap to flip gravity - drift between asteroids in zero-G
Pour tetromino petals into the night meadow. Streak one color from wall to wall to scatter it.
A spring at the top, a koi pond at the bottom. Tap each cobbled tile to rotate it and steer the brook.
Three brooks, three koi. Plus-stones let two streams pass.
Stack the cards from King down to Ace to clear the blanket - one complete run at a time.
One deck, seven columns. A bite-sized web for a quick victory.
Drop numbers into five chutes. Matching neighbors fuse on impact - chain them up from slate to mythril.
Stack falling wood as it tumbles into the alcove. Fill a row to feed the fire.
Pass three cards each hand, dodge the hearts, and watch out for the Queen of Spades at a candlelit masquerade.
Partner up - you and the seat across the table share the win.
Paper lanterns, a card table in the garden, and three friendly bots - one of them your partner.
Standard chess on a moonlit board. Cream pieces against velvet midnight, lit by a lantern moon.
The back rank reshuffles every match.
Only the squares your pieces can see.
Every capture detonates.
Climb your king to one of the four summit squares to claim the throne.
A small stitching pattern hides under blank squares. Read the row and column counts to reveal the picture.
Cool water, open shade, four free cells. Every card face-up - find the right order and float them home.
Build down by suit
Place a disc to flip a row from sun to moon. Whichever side owns more discs when the sky fills wins.
Spin a quadrant before every move
A row of cozy lanterns on a fireplace mantle, half of them dim. Tap to flip with neighbors.
A stained-glass loft. Every tap flips a panel and its six neighbours.
Drag from the lantern through every meadow stone in one continuous stroke without doubling back.
Up to four wisps share the grove - every stone painted in one of their colors.
Cross sums in a sunlit meadow. Fill each cell so every run of bees adds up to the nectar clue.
Watch the fireflies blink a tune, then tap them back in the same order. Each round adds one more spark.
Guide a koi through a moonlit pond, gobbling lily seeds. Each seed grows the trail.
Standard 8×8 checkers on a maple-and-cream board. Crown your pieces and out-think the bot.
Lose all to win
A sliding puzzle under the northern lights. Slide tiles into place to reveal the sky.
A cozy winter memory game. Flip the cards to find matching pairs - every pair warms the hearth.
Three in a row in a sun-warm meadow, where a friendly frog squares off with a bunny. Play the classic 3x3 round, or step up to Ultimate: nine little boards where every move decides which board your opponent plays next.
Nine little boards in one
A wall of honeycomb cells in five colors. Tap a connected group of two or more to pop them.
Just One More was built around a feeling: the quiet joy of a small puzzle on a long bus ride, in a waiting room, under a quilt at the end of a long day. Every game is hand-tuned. Every scene picks one cozy hue and runs with it. The hard parts are still hard - Spider Solitaire still bites, Sudoku still takes its time - but the box itself stays warm.
No accounts. No ads in the menus. No leaderboards begging for attention. Just a shelf of small games you can pick up and put down whenever you like.
The short answers. Every game page has more.
Yes, all of them, all the time. Every game generates its puzzles, deals its cards and saves your progress on the device itself. There is no account to create and no server to reach, so a plane, a tunnel or a dead spot changes nothing about what you can play.
69, all in one app and all playable offline. They are not reskins of each other: Killer Sudoku adds cages with target sums, Atomic chess detonates every capture, Baker's Game builds down by suit rather than alternating colour, and Hex 2048 swaps four directions for six.
Yes. The whole catalogue is free to play and ad supported. There is an optional one-time Remove Ads purchase, and optional Token packs for hints and continues, but Tokens are also earned by playing and nothing in the app is locked behind a payment.
It shows a banner during play and an occasional full-screen ad between rounds. Nothing ever interrupts a round mid-move, and a one-time Remove Ads purchase takes them away permanently.
One hand-picked puzzle a day, rotating through 13 of the games. Everyone gets the same board, it is the same on every device, and finishing it builds a daily streak. It is kept entirely separate from free play, so today's daily never disturbs the round you had in progress.
Yes. Boards grow with the screen rather than floating small in the middle of it, and every board is capped and centred so an iPad never renders cartoonishly large cells. It needs iOS or iPadOS 18.2 or later.
Six: classic Sudoku, X-Sudoku with both diagonals, Hyper Sudoku with four extra hidden boxes, Killer Sudoku with cage sums, Thermo Sudoku with thermometers that climb, and Arrow Sudoku where each shaft sums to its mark.
No. Sudoku and Kakuro puzzles are each checked by a solver that uses only human deduction techniques, and any board that cannot be finished by reasoning alone is discarded before you ever see it. Water Sort levels are built backwards from the solved state, so every one of them can be unwound.
Found a bug? Have an idea for a game we should add? Drop a note - we read every one.