At the Lantern Festival

Dragons - a cozy offline arcade game

The longest dragon rules the courtyard. Wind a cloth festival dragon around a lantern-lit courtyard. Swallow drifting sparks to grow longer, cut off rival dragons, and climb the festival's top ten.

Inside Just One More · iPhone & iPad · iOS 18.2+ · Free with in-app purchases

Dragons in Just One More, at the Lantern Festival

How to play Dragons

Wind a cloth festival dragon around a lantern-lit courtyard. Swallow drifting sparks to grow longer, cut off rival dragons so they come apart on your body, and climb the festival's top ten.

  1. Swipe to Steer

    Your dragon always winds forward. Swipe anywhere to turn it in the direction your finger moves. Where the swipe begins does not matter, and a tap alone does nothing.

  2. Swallow the Sparks

    The courtyard is thick with sparks shaken loose from the lanterns. A speck is worth one point, an ember four, a whole lantern ten - and every point makes your dragon longer, and a touch wider.

  3. Only Heads Are Fragile

    Run your head into another dragon's body and yours comes apart. Bumping bodies is harmless. The lantern rope around the courtyard is fatal too - except on Easy, where reaching it simply turns you and lets you run along it.

  4. Cut Them Off, Then Feast

    The same rule protects you: any dragon that runs into YOUR body comes apart instead. The kill itself pays nothing - what pays is the wreck, because every last point it held spills out right where it fell for anyone to gather.

  5. Boost Costs Score

    Hold the boost button in the bottom-left to run twice as fast, throwing a trail of sparks off your mane. It burns a couple of points a second, dripping them off your tail for someone else to eat - but it's always there, and at your starting size it costs nothing because there's nothing left to take.

  6. Climb the Top Ten

    The board in the top-right ranks every dragon in the courtyard, and you appear on it as YOU. The lobby has a long head start on you - reaching the very top takes real hunting, and the crown is the whole point.

Four difficulty levels

Every level keeps its own streak, best and high score, so climbing costs you nothing.

Easy
Forty-eight drowsy dragons that never hunt you, led by one around 18,000. Sparks everywhere you look, and the courtyard wall just turns you along it instead of ending the run.
Medium
Fifty-six dragons who forage hard and sometimes cut across your path, led by one around 25,000. The wall is fatal from here on.
Hard
Sixty-four sharp-eyed dragons who race for fallen light and hunt more aggressively as you grow, led by one around 32,000, with thinner pickings between them.
Very Hard
Seventy-two quick dragons that contest every wreck and increasingly box in large players from both sides, led by one around 40,000. Barely a spark to spare.

Dragons plays completely offline

Every round of Dragons is generated, played and saved on your own device. There is no account, no sync and no server to reach, so it works the same on a plane, in a tunnel or with the phone in airplane mode.

Questions about Dragons

Does Dragons work without internet?

Yes. Dragons generates every round on your device and saves your progress there too, so it plays exactly the same on a plane, on the underground or with the phone in airplane mode. Nothing in Just One More needs a connection.

How hard does Dragons get?

There are four levels. Easy is "Forty-eight drowsy dragons that never hunt you, led by one around 18,000. Sparks everywhere you look, and the courtyard wall just turns you along it instead of ending the run." Very Hard is "Seventy-two quick dragons that contest every wreck and increasingly box in large players from both sides, led by one around 40,000. Barely a spark to spare." Your streak, best and high score are tracked separately for each level, so moving up never costs you what you earned lower down.

Is Dragons free?

Yes. Dragons and the other 68 games in Just One More are free to play and ad supported, with an optional one-time Remove Ads purchase. No game, level or difficulty is locked behind a payment.

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