What's new

Changelog

Every build of Just One More, newest first - new games, new modes, and the little improvements that make the box cozier to play.

Version 2.0 Newest

Seven doors to discover, new ways to earn bonus modes, and a bigger celebration for every finish. Welcome to Just One More 2.0.

Seven days of discovery

  • 7 Games in 7 Days - join our launch event from September 21 through October 21, 2026. Each day of your own seven-day journey opens a door to a new game, with a special prize waiting at the end.
  • Your journey starts when you join - arrive later in the event and you still get all seven days. Miss a day and your doors remain available to open when you return.
  • A little theater behind every door - each reveal brings its own artwork, sound, and playful surprise before inviting you into the game.
  • More to enjoy in Lawn Maze - the garden stays available outside the event, with thoughtful routes, recoverable detours, and its own mower-and-butterfly celebrations.

More ways to make progress

  • Earn bonus modes through play - wins, completed levels, or arcade points bring you closer to a permanent unlock. Reach a game's target and choose which bonus mode to keep.
  • Tokens reward your milestones - earn them by exploring games, completing your first Daily Puzzle, reaching streak milestones, and more. Use them for hints, continues, and other helpful bonuses.
  • See what comes next - new gift-box celebrations and the Ways to Earn guide make your rewards and next milestones easier to follow.

Cozy finishes and smoother play

  • A finale that belongs to each game - new themed endings celebrate the board you just finished, with clearer results and next-round choices. Tap to skip ahead when you are ready.
  • The last move gets its moment - celebrations wait for pours, card flights, merges, and other final animations to settle.
  • More reliable pause, restart, and resume - fixes across the catalog keep gameplay paused, start fresh rounds correctly, and prevent discarded saves from returning.
  • Refreshed boards and artwork - more comfortable headers and sorting layouts, clearer Daily streak messages, a brighter Fuzzlings glade, more accurate Shapes collisions, and steadier Tower Stacker landings.
Version 1.2

Meet Just One More: a new name for the same cozy offline collection, now with Hangman, helpful in-game nudges, easier sharing, and smoother finishes.

Just one more game

  • Offline Game Box is now Just One More - the name finally matches that familiar promise to yourself before starting another quick round. The opening has a new split-flap countdown, while the cozy catalog and all your progress stay right where you left them.
  • Hangman joins the box - play the chalkboard classic solo with topic hints and four difficulty levels, or write a secret word and pass the phone to a friend. The little chalk man reacts to every guess and escapes through hand-drawn classroom surprises.

A helping hand

  • Gentle hints when a move keeps failing - sorting, card, board, word, and path games now recognize repeated attempts and explain the rule that is getting in the way.
  • Bonus modes are easier to revisit - try each bonus mode free, then watch a short ad for another round or choose Unlock All Games. Clear clapperboard badges replace confusing padlocks.
  • Share the whole box - a new illustrated card at the bottom of the catalog makes inviting someone one tap away, and Daily Puzzle shares are shorter and cleaner.

Polish and fixes

  • Nonogram's full reveal now shines - crossed-out marks fall away while the completed picture grows into view, with tap-to-skip and Reduce Motion support intact.
  • Smoother card games - Solitaire, Freecell, and Spider reject stale drag targets safely, including a Freecell edge case that could crash when a bonus column disappeared.
  • Cleaner endings - result sheets and offers wait for celebrations to finish, Spider win sequences can be skipped, and rewarded-play buttons track ad availability more reliably.
Version 1.1

A gentler first session, dependable rewarded helpers, smarter reminders, and a broad round of polish for Daily Puzzles, games, and iPad layouts.

A gentler start

  • Helpers stay available - voluntary rewarded ads for hints, undos, and continues are always there when you want them, because asking for help should never be blocked.
  • Reminders at the moment they matter - finishing your first Daily Puzzle can offer streak reminders, and the very next day's streak can earn an evening nudge instead of waiting until day three.

Daily Puzzles and sharing

  • Share a win without spoiling it - Daily completion cards show the game, day, and streak while keeping the puzzle itself secret. Messages and Mail use a clean App Store preview instead of stacking duplicate artwork.
  • Links know where to go - Daily and game links open the matching place inside Just One More when it is installed, with a friendly download fallback when it is not.
  • Notification taps land on the puzzle - a Daily reminder now opens the relevant Daily Puzzle instead of stopping at the home screen.

Games feel better

  • Unlimited Minesweeper continues - Minesweeper and Puffer Sweep can offer another continue after each unlucky ending instead of limiting the whole round to one.
  • A partner who protects your nil - your Spades teammate now recognizes when your nil bid is still alive and spends a winning card when that is what saves it.
  • A new Nonogram finish - crossed-out cells fall away while the solved picture grows into view.
  • Reliable sorting tutorials - Water Sort and Nuts & Bolts walkthroughs now complete their opening transfer every time instead of occasionally freezing or ending early.

Fixes

  • Earned rewards arrive - delayed or backgrounded rewarded ads no longer leave the continue screen stuck, lose the reward you watched for, or accidentally affect a later request.
  • Paywalls centered on iPad - the subscription page and its close button now sit where they should on both 11-inch and 13-inch iPads.
  • Rate Just One More responds everywhere - the Settings row now opens the live App Store review page reliably.
  • Feedback stays friendly - the form shows a live counter and clear 5,000-character limit instead of failing silently on an oversized message.
Version 1.0

Just One More arrives on the App Store with 60 cozy games, all ready to play without an internet connection.

Welcome to the box

  • 60 offline games - classics such as Solitaire, Chess, Sudoku, and Minesweeper sit beside Water Sort, Nut Sort, Pipe Flow, Color Flow, and plenty more.
  • A shared Daily Puzzle - everyone gets the same fresh puzzle each day, with a streak to bring you back.
  • Game of the Week - a rotating featured pick gives every game a turn in the spotlight.
  • Four difficulty levels - Easy through Very Hard keep separate streaks and records for every game.
  • Cozy by design - warm scenes, gentle music and sound, and an optional one-time Remove Ads unlock.
Beta 1.10

Reaching 2048 keeps your board instead of ending it, stuck Water Sort and Nuts & Bolts boards give you a way back, and the iPad subscription page scrolls the way it should.

Keep playing

  • A way back from a stuck board - Water Sort and Nuts & Bolts now notice when a board is truly out of moves, instead of letting you keep shuffling a lost puzzle. When it happens, you can watch a short clip to rewind your last move and keep sorting - as many times as you like.
  • Hitting 2048 no longer ends your run - in 2048, Hex 2048, and Drop Merge, reaching the goal counts the win but leaves your board live so you can keep climbing. Backing out saves the run, and the game's own button reads Continue when there's one to pick back up.
  • A Fuzzlings continue that actually helps - watching for one more go now whisks the littlest fuzzlings away to clear you some room, instead of dropping you back onto a full board that ends the round right away.

Fixes

  • No lost or doubled moves - swiping fast in 2048, or closing the app mid-cascade in Drop Merge, could skip a spawn or play a move twice. Every move now finishes cleanly, or picks up exactly where it left off after a relaunch.
  • The round timer stays honest - coming back from a full-screen ad could leave the timer frozen; it keeps time correctly now.
  • Restore Purchases within reach on iPad - the subscription page now scrolls all the way to Restore Purchases and the Terms and Privacy links, with a Restore button right up top too.
  • Restore works for past yearly members - Restore Purchases now correctly brings back the ad-free perk for a previous yearly subscriber, even after a fresh install.
Beta 1.9

The Daily Puzzle gets a pause menu and a fairer rotation, and the music steps aside when an ad shows up.

Daily puzzles

  • A proper pause menu - the Daily Puzzle now has the same one as the rest of the box: music and sound sliders, how-to-play, replay the walkthrough, and a restart that re-deals today's board. Your daily streak isn't at stake when you restart.
  • Walkthroughs where you need them - meeting a game for the first time in the Daily Puzzle now plays its walkthrough, the same one free play gives you, instead of dropping you in cold.
  • A fairer rotation - the same game never turns up two days running now, variants included. Previously the tail of every cycle collapsed into a long block of whichever game has the most modes, which meant stretches of Sudoku; it now lands every few days instead.
  • Four more games in the rotation - Color Flow, Word Search, Memory, and Minesweeper (both classic and Puffer Sweep) now take their turn as the puzzle of the day.
  • Dressed for the right variant - a daily round now shows its own variant's backdrop. Arrow Sudoku's daily was quietly wearing classic Sudoku's scene.

Fixes

  • No more accidental declines - tapping the dimmed backdrop behind the continue offer used to count as turning it down, which could quietly cost you a streak. Now it's Keep Going or No thanks, made on purpose.
  • Music steps aside for ads - the game's song now mutes while a full-screen ad plays and picks up mid-phrase when you come back, instead of playing underneath it.
  • Tic Tac Toe - the winning line no longer keeps pulsing away after you tap Play Again.

Boards and puzzles

  • Freshly baked boards - Lights Out boards now always take a real minimum number of presses to solve, and every Minesweeper board is beatable by deduction with no lucky guesses.
  • Minesweeper's level number is retired - mines drop where you make your first tap, so no two players ever really shared a Level 7 board. The number was telling you something that wasn't true.
Beta 1.8

One more quick lap - a frozen-resume bug thawed, Word Guess continues honored, and iPad boards sized right.

Fixes

  • Resume, unfrozen - returning to a saved round could come back frozen: the board drawn but deaf to every tap. Saved rounds now wake up ready to play, and boards no longer come back oversized after a resume.
  • Word Guess continues that count - watching the ad to borrow an extra guess now actually grants it. In both Word Guess and Four Boards, the earned guess used to vanish and the word was revealed anyway.

Roomier iPad boards

  • Word Guess, Nut Sort, Water Sort, Hex Lights Out, and Puffer Sweep now grow properly into the iPad canvas - bigger tiles and letters that scale with them, instead of tiny floating boards.
  • The Water Sort and Nut Sort racks get real breathing room on iPad - wider row gaps and balanced spacing instead of one cramped block with dead space below.
Beta 1.7

Daily streak milestones worth celebrating, rulebooks drawn with the real game pieces, and your place always saved.

One last lap

  • This is the final test build before the App Store launch. The beta-era invite cards and feedback shortcuts have been packed away and everything is dressed for release. Thank you for testing.

Daily puzzles

  • Streak milestones - wins on the big days (3 days, a week, a month, and beyond) now play escalating celebrations with stars and crowns, and the Daily Complete card becomes streak-focused, with a week strip showing the milestones ahead.
  • Break your best - the day a run passes your old record, a golden trophy celebration marks the moment, and while you're chasing it the card counts down the days left to match it.
  • The Daily Puzzles overview now shows your Best Streak in the top card.

How to play, with the real pieces

  • Every rules sheet now shows the game's actual pieces - real cards, tiles, mittens, runes, koi, and critters instead of stand-in shapes, all the way to faithful portraits of the arcade games' cakes, tacos, and Fuzzlings.
  • Chess got a full walkthrough - every piece with its own movement diagram, plus check, castling, promotion, en passant, and stalemate.

Your place, always saved

  • A catalog-wide pass fixed every way a round could lose its save: Killer and Thermo Sudoku now save mid-solve (including daily puzzles), versus games resume against the right opponent, and arcade games no longer lose progress when you leave at just the wrong moment.
  • Smaller catches everywhere: hint caps and undo trails survive a resume, Snake waits for your swipe after a restore, Spades bots keep their memory of played cards, and losses clear the save right away so a finished round stays finished.

Music

  • Music from the first tap - each game's song now starts on its intro screen and carries into the round without a restart.
  • The menus hum along - home and settings now play a gentle ambient loop instead of going quiet between games.

Sudoku

  • Pencil notes stay readable over arrows and Killer cage sums.
  • The end-of-round summary now reports your true mistake count, even after a continue.

Fit & finish

  • Comfier on smaller iPhones - Kakuro, Minesweeper, and Chess now keep their controls clear of the bottom edge on SE-height screens.
  • Minesweeper & Puffer Sweep: the hint offer is now a compact chip in the HUD row, giving the height back to the board - and digging finally sounds like digging.
  • Dark launch splash - the opening screen now dresses for dark mode.
  • Fuzzlings: the next critter now waits above the line and drops down through it, so it reads clearly before it enters play.
  • Gift codes - redeem one in Settings to unlock full All Access.
Beta 1.6

Choose a light or dark look, meet a cast of Fuzzlings with real personalities, and take on smarter Hearts and Spades opponents.

Look & feel

  • Light or dark, your choice - a new appearance setting lets you pick Light, Dark, or System. Leave it on System to follow your device, or pin the whole box to whichever look you prefer.

Fuzzlings

  • A whole cast of characters - every Fuzzling now has its own face and personality, from the wide-eyed baby of the smallest tier up to the crowned elder at the top, with bigger eyes, rosy cheeks, little sprouts, and happy beams.
  • The critters tumble and roll freely as they settle into the pile.

Games & balance

  • Nuts & Bolts is now Nut Sort - along with the fresh name, lifting a nut now carries the whole run of its color beneath it onto another bolt, just like pouring in Water Sort, so you move a stack in one tap instead of one nut at a time.
  • Tougher card opponents - the Hard and Very Hard bots in Hearts and Spades now think several tricks ahead instead of reacting to one card, so they defend the moon, cover a partner's nil, and dodge bags like a seasoned player. Easy and Medium are unchanged.
  • Smarter Spider taps - tapping a card in Spider Solitaire or Spider Mini now sends it to the spot that builds the longest matching-suit run, instead of just the nearest column.

Sudoku

  • Three strikes - free play now tracks your mistakes and ends the round on the third one, with a chance to keep going if you slip up. Daily puzzles and adventures still let you take your time.
  • Always solvable - every Sudoku puzzle is now guaranteed solvable by logic alone, with no guessing required, even on the hardest boards.
  • Restarting Killer or Thermo Sudoku now reloads the level you were on instead of jumping to a random new one.

Quality of life

  • Skip to the next level - stuck on a Sudoku, Kakuro, or Nonogram? A new button in the pause menu moves you on to a fresh board.
  • Resume Fuzzlings & Tower Stacker - step away from one of these mid-run and you'll come back to your pile or your stack right where you left it, instead of starting over.
  • Helpers work offline - hints, undos, and continues now work even with no connection, so the box stays fully playable wherever you are.
  • Solitaire's wild column now clearly shows that it's wild, with its own glowing marker and a quick note the first time, so it's obvious any card can start there.
  • Word Search: the shuffle button moved down beside the letter wheel, in line with the hint button.
Beta 1.5

Line clears and perfect landings get their own flourish, a timer for your rounds, and a new home for Spider Mini.

More in-the-moment flourishes

  • The little wins inside a round - clearing lines, landing a perfect stack, merging tiles - now set off their own scene-themed flourish instead of a generic sparkle.
  • Falling Blocks lights up the hearth - a wall of flame and a shower of embers, the stack springing down into the gap, and the whole board giving a shake.
  • Block Puzzle stitches each cleared line shut with a quilting needle, then folds the patches up into the quilt, with a bee flying across on the biggest clears.
  • 2048 merges build in tiers, from a soft pop on the small tiles to a white-hot starburst when you reach 2048.
  • Sand Fall, Color Flow, and One Stroke each get their own finish - drifting petals, a racing glint, and a comet tracing your completed figure.

Games & balance

  • Tower Stacker: a flush landing now grows the cake back instead of only holding its width, and a run of perfect stacks builds toward a Sweet! and then a Showstopper! flourish.
  • Fuzzlings: the one-more-try now tumbles the whole pile like popcorn so matching fuzzlings knock together and merge, clearing room without ever wiping your board.
  • Falling Blocks: flick up to hard-drop straight into the column you aimed at, and a quick flick no longer drifts your piece sideways.
  • Water Sort: redrawn liquid colors that are easier to tell apart, especially on the busier boards.

Card games

  • Hearts & Spades: a finished trick now sweeps to whoever won it - the four cards gather, glide toward their seat, and fade before the next trick is led.

Quality of life

  • Round timer - win a round and you'll see how long it took, in the pause menu and on the win screen. Pausing and stepping away don't count.
  • Favorite your games - once you've spent some time with a game, a gentle nudge points out the favorite star, and your favorites jump to the top of your list.
  • Spider Mini joins Spider Solitaire as a quick play mode, with its own streaks and saved games, rather than a separate tile.
  • The how-to-play sheet now dresses itself in the art and colors of whichever variant you've picked.
  • Clearer first-move walkthroughs with bigger, easier-to-read tips, and a fresh launch screen.
Beta 1.4

Real music in every game, a pause menu when you need it, and puzzles you can always solve.

Music & sound

  • Real music in every game - every game and mode now has its own composed background track that loops seamlessly, finally retiring the procedurally-generated tunes. Apologies to all who preferred the non-stop funeral dirge. It streams in as the game opens, so play starts instantly and the music fades up a moment later.
  • Fresh sound effects - reworked collect, splash, sparkle, and confirm sounds, with each game getting cues tuned to fit it.

Quality of life

  • A proper pause menu - the in-game restart button is now a single pause menu with restart, how-to-play, and home all in one place.
  • Richer in-the-moment celebrations - the little wins during a round now get their own scene-themed effect instead of a generic sparkle: a rush of bubbles when you seal a bottle in Water Sort, warm embers when a card goes home in Solitaire, a cool oasis spray in Freecell, and scattering maple leaves and golden rays when you capture or crown a piece in Checkers.
  • A cleaner header - difficulty now lives in the level pill, and a slimmer "+N modes" pill on each home tile shows how many ways there are to play.
  • A consistent "Play Again" button across every end-of-round screen.

Card games

  • Redesigned Hearts & Spades table - a bigger central play area, named opponents, and losing cards that dim so the winning play stands out.

Learn as you play

  • More first-move tutorials - now live for every Sudoku, Chess, and Checkers variant, plus Flappy Taco, Fuzzlings, One Stroke, Kakuro, Reversi, and Color Flow.
  • Each variant now teaches its own twist - like Chess960's back-rank setup or Killer Sudoku's no-repeat cages - instead of repeating the basic lesson.

Fairer puzzles

  • Minesweeper & Kakuro are now always solvable by deduction - no lucky guesses required - and Minesweeper adds an optional hint that reveals a safe cell when you're stuck.
  • One Stroke grids always have a real solution.
  • Word Search draws from much bigger word pools, and a board no longer hides one answer inside another or repeats a plural of a word it already has.
  • Nonograms now use a curated set of recognizable picture patterns, with bigger pools at every size.

Games & balance

  • Word Search: a roomier board with the hint controls moved beside the letter wheel.
  • Sand Fall: steeper piles that speed up over time, so you have to keep spreading the sand instead of dumping it in one spot.
  • Falling Blocks: left/right swipes move pieces cleanly without drifting.
  • Hex Block Puzzle: pieces no longer clear a line on their own.
  • Fuzzlings: a smoke puff on every merge and sparkles on the newest piece.
Beta 1.3

Learn any game in a few taps, play Hearts solo, and never lose your place.

New games & modes

  • Hearts is now its own game - classic, every-player-for-themselves Hearts where the lowest score wins. The partnership game lives on as a free Teams variant.
  • Hearts Teams gets a midnight spy-dossier makeover - navy chrome, brass accents, and a surveillance-themed table.

Learn as you play

  • New interactive first-move tutorials - the first time you open one, a quick walkthrough rings what matters and plays the opening move for you on the real board. Now live for 2048 (and Hex 2048), Lights Out (and Hex Lights Out), Pipe Flow (and Three Springs), Water Sort, Nuts & Bolts, Minesweeper, Block Puzzle, Word Search, Sudoku, and Atomic Chess.
  • Drag-based lessons like Block Puzzle and Word Search let you grab the real piece yourself.
  • Replay any of them anytime from the rules page - with more games getting their own walkthrough soon.

Games & balance

  • Checkers: clearly-drawn endgames now end in a real Draw instead of shuffling forever.
  • Fuzzlings: a harder, fairer challenge with a clearer pulsing danger line and a pile that settles cleanly.
  • Flappy Taco Hoops: a fast basketball-style rework - swish the taco through angled rims to build a fire streak, with fatal misses, a ceiling, and rebuilt flaming rims that burn hotter and bigger as your streak climbs.
  • Nuts & Bolts: new landing and completion animations, with a ribbon that sweeps across a solved board and an endless-mode sparkle.
  • Smoother card dragging across Solitaire, Freecell, and Spider.

Quality of life

  • Autosave after every move - a crash or force-quit mid-round now resumes right where you left off.
  • Gameplay pauses while the how-to-play sheet is open.
  • A new What's New sheet with the release log and an in-app feedback form, plus a one-tap way to invite a friend to the beta.
  • Falling Blocks drags lock to a single axis so drops no longer drift sideways.
Beta 1.2

Two new ways to play, smarter card games, and a calmer ride.

New games & modes

  • Puffer Sweep - Hex Minesweeper reborn as a sunlit tide pool, with fresh reef art and a whole new world to sweep.
  • Fuzzlings goes underwater - a new mode where gravity flips and your pieces float up. Fuzzlings bob, drift, and pop up out of the water.

Smarter card games

  • Pull cards back down from the foundations in Solitaire & Freecell.
  • Neater, auto-compacting stacks in Solitaire, Freecell, and Spider.
  • Themed Klondike & Pyramid decks dressed to match their scenes.

New controls

  • Drag to move pieces in Chess, plus a clearer bishop.
  • Falling Blocks gains an upward-swipe hard drop and a pause button.

Smoother & friendlier

  • Sand Fall: piles now build steeper, so you have to spread the sand across the field instead of dumping it all in one spot.
  • Sudoku: clearer Undo / Erase / Notes buttons that no longer wash out against bright variant boards.
  • A richer Daily Puzzle completion celebration.
  • No more accidental restarts right after a loss.
  • Easier in-game help, now right next to the difficulty picker.
  • Gentler notifications for a calmer first run.
  • Friendlier word lists in the easier modes and an assorted polish pass on visuals, animation, and balance.
Beta 1.1

iPad support arrives, and every board gets dressed up.

Full iPad support

  • Every board, header, menu, paywall, and dialog now scales and centers properly on iPad - no more tiny floating boards or edge-to-edge sprawl.
  • Roomier Spades & Hearts tables so the hands are comfortable to play on bigger screens.
  • Full-screen arcade games scale cleanly to any iPad.

Themed boards

  • Chess, Sudoku, Checkers, Reversi, and Freecell variants each get a board dressed to match their own scene.
  • Boosted chess-piece contrast and softened busy Sudoku variant boards so the game reads at a glance.
Beta 1.0

Welcome to the box - the very first release.

What's in the box

  • 60 cozy games, no internet needed - from classics like Solitaire, Chess, Sudoku, and Minesweeper to fresh puzzlers like Water Sort, Nuts & Bolts, Pipe Flow, and Color Flow.
  • Daily Puzzle - a fresh, hand-picked puzzle every day that's the same for everyone.
  • Game of the Week - a rotating featured pick to spotlight something new to try.
  • Four difficulty levels - every game spans Easy to Very Hard, with separate streaks and best scores per level.
  • Cozy by design - warm, hand-tuned visuals, gentle procedural music and sound, and an optional one-time Ad-Free Play unlock.

Spot something off, or have an idea for a game we should add? Drop us a note - we read every one.