Spin a quadrant before every move
How Pinwheel Reversi differs
- Spin a Quadrant First The sky is split into four 4×4 quarters. Before placing a disc you must rotate one of them a quarter turn (clockwise or counter-clockwise) using the spin handles that appear over each quadrant. Once you start spinning a quadrant, you can keep spinning that same one until you find the arrangement you want.
- Then Place to Flip Rotations move discs around but never flip them. After your first spin you can keep re-rotating any quadrant until you like what you see. Then place a disc on a cell that traps an opponent's row between two of yours.
- Use Spins to Open Sandwiches A great rotation lines up a row you couldn't reach a moment ago, or scatters a row your opponent was about to seal. The same disc can be a corner one turn and a center piece the next.
- Most Discs Still Wins Play continues until neither side can place. Whoever owns more discs when the sky settles wins the round.